Bravery and Faith are two stats in Final Fantasy Tactics that affect how a character performs in battle. Bravery, also known as Brave, is a measure of a unit's courage and affects their physical attack power and probability of using most reaction abilities. Faith, on the other hand, represents a unit's belief in magic and spiritual phenomena, and impacts the effectiveness of their magic attacks and defences. Both stats have important consequences for gameplay, with units leaving the party if their Bravery or Faith scores are too low or too high.
Characteristics | Values |
---|---|
Bravery score range | 0-100 |
Faith score range | 0-100 |
Bravery score below 16 | Unit threatens to leave the party after battles |
Bravery score below 10 | Unit is permanently under the Chicken status ailment and flees automatically on every turn |
Bravery score below 6 | Unit leaves the party |
Faith score above 95 | Unit leaves the party |
Faith score 85-94 | Player receives warnings about unit's bloodthirsty ways |
Bravery score 6-15 | Player receives warnings about unit's cowardice |
Bravery score 5 or below | Unit leaves the party due to cowardice |
Faith | Represents belief in miracles and supernatural phenomena |
Bravery | Represents courage in battle |
What You'll Learn
- Bravery influences the damage dealt by bare hands, Katanas and Knight Swords
- Bravery affects the probability of using most reaction abilities
- Faith determines the effectiveness of a character's magic
- Faith influences the damage a character takes from magic
- Faith influences a character's susceptibility to magic status effect spells
Bravery influences the damage dealt by bare hands, Katanas and Knight Swords
Bravery is a stat in Final Fantasy Tactics that measures a unit's courage and affects the damage dealt by bare hands, Katanas, and Knight Swords. The higher the Bravery stat, the more damage these weapons will inflict. Additionally, Bravery also influences the probability of using most reaction abilities, with the chance of triggering them being directly proportional to the Bravery stat, shown as a percentage.
Bravery is measured on a scale from 0 to 100, and it is beneficial to maintain the highest Bravery level possible. A Bravery score of 16 or lower will cause units to threaten to leave the party after battles. If a unit's Bravery falls below 10, they will be afflicted with the permanent Chicken status ailment, causing them to flee automatically on their turns. Units with a Bravery score of 6 or lower will actually leave the party due to cowardice.
There are several ways to raise and lower Bravery in Final Fantasy Tactics. To increase Bravery, players can use abilities like Steel (increases Bravery by 5 points), Praise (increases by 4 points), and Bravery Boost (increases by 3 points). On the other hand, abilities such as Intimidate, Trepidation, and Chicken can reduce Bravery by 20, 30, and 50 points, respectively. It is important to note that large changes in Bravery during battles have a semi-permanent effect, with every 4 points of Bravery change resulting in a 1-point permanent change.
In summary, Bravery is a crucial stat in Final Fantasy Tactics, influencing the damage of specific weapons and the likelihood of using reaction abilities. Maintaining high Bravery levels is advantageous, and players can manipulate this stat through various abilities to optimize their characters' performance in battle.
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Bravery affects the probability of using most reaction abilities
Bravery is a stat in Final Fantasy Tactics that measures a unit's courage and affects the probability of using most reaction abilities. The higher the bravery stat, the more likely a unit is to use a reaction ability.
Reaction abilities are only triggered when certain conditions are met, and the likelihood of activation depends on the unit's bravery stat as a percentage. Bravery also affects the damage caused by some weapons, specifically Knight Swords and bare hands. The higher the bravery stat, the higher the damage.
Bravery is important for characters who rely on reaction abilities such as First Strike or Mana Shield to avoid damage. A unit with a low bravery score may threaten to leave the party after battles, or even abandon the party altogether if their score is too low.
There are various ways to raise and lower bravery in the game. For example, using Steel, one of Ramza's Squire abilities, increases a unit's bravery by five points. On the other hand, using abilities such as the Orator's Intimidate or the Mystic's Trepidation can reduce bravery by 20 or 30 points, respectively.
Overall, bravery plays a crucial role in determining the effectiveness of units in Final Fantasy Tactics, particularly in their ability to use reaction abilities and deal damage with certain weapons.
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Faith determines the effectiveness of a character's magic
Faith is a statistic in Final Fantasy Tactics that measures a character's belief in the divine and its impact on their magic. It is represented as a number between 0 and 100, with a higher number indicating deeper faith. Faith directly affects the effectiveness of a character's magic, including both offensive and healing spells.
A character with high faith will deal more damage and healing when using magic, but they will also be more susceptible to incoming magic attacks, taking increased damage. Additionally, their magic will be more accurate, but they will also evade enemy spells less often. Faith also influences the success rate of magic-based status effect spells.
The relationship between Faith and magic effectiveness can be calculated using the following formulas:
Faith determines the damage or amount recovered:
> {caster's~magickal~power x spell~power x caster's~Faith% x target's~Faith%}
Faith determines the hit rate:
> {caster's~magickal~power + spell~power) x caster's~Faith% x target's~Faith%}
If the initial hit rate exceeds 100%, the final hit rate will be reduced by the target's total magic evasion, with a cap of 100%. It is important to note that certain spells, such as Holy and Ultima, always hit regardless of the target's magic evasion.
The effects of Faith are double-edged. While high faith can enhance a character's offensive and healing capabilities, it also leaves them vulnerable to magic attacks and status effects. Additionally, if a character's permanent Faith stat becomes too high (95 or above), they will leave Ramza's party, as they are deemed too spiritual to continue the quest. Therefore, players must carefully consider the benefits and drawbacks of increasing Faith and manage their characters' Faith levels accordingly to strike a balance between offensive power and defensive vulnerability.
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Faith influences the damage a character takes from magic
Faith is a statistic in Final Fantasy Tactics that represents a unit's belief in magic and spiritual phenomena. It is measured as a percentage, with a higher number indicating deeper faith. Faith influences the damage a character takes from magic, with a higher faith score resulting in increased damage from magical attacks. This means that units with higher faith will not only deal more damage with their offensive magic but also be more susceptible to incoming magic damage.
The Faith stat can range from 0 to 100, and it affects both the damage dealt and received from magic. Additionally, units with higher faith will have more accurate magic spells but will also evade spells less often. Faith also impacts the success rate of magic, with higher faith increasing the likelihood of successful spellcasting.
While high faith can enhance a character's offensive magic capabilities, it is a double-edged stat. Units with extremely high permanent faith (95 or above) will leave the player's party to seek God on their own, believing they are too spiritual to continue the quest. As a result, players must carefully manage their units' faith levels to balance offensive capabilities with defence against magic.
Players can adjust faith levels using abilities such as "Preach" and "Enlighten" from the Orator's Speechcraft abilities. "Preach" raises faith by 4 points for the current battle and increases permanent faith by 1 point. On the other hand, "Enlighten" lowers faith by 20 points for the battle and reduces permanent faith by 5 points. It is important to note that lowering faith is generally more effective and has a higher success rate than increasing it.
Understanding the Faith stat is crucial for players who want to optimise their party's performance in Final Fantasy Tactics. By carefully managing faith levels, players can enhance their offensive magic capabilities while minimising their units' vulnerability to magic attacks.
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Faith influences a character's susceptibility to magic status effect spells
Faith is a statistic in Final Fantasy Tactics that represents a unit's belief in magick and spiritual phenomena. A higher faith score will increase the damage inflicted by a character's magic attacks, but it will also increase the damage they take from magic attacks. This is because the effectiveness of magic attacks is calculated by multiplying the caster's magic power and spell power by both the caster's and target's faith score.
Faith also influences a character's susceptibility to magic status effect spells. A character with a faith score of zero will render all magic unsuccessful, while a character with a high faith score will be more susceptible to magic status effects.
Additionally, a character with a high faith score will be more likely to leave Ramza's party to seek God on their own. If a character's permanent faith score becomes 95 or higher, they will leave the party. As such, the highest possible score for a character's permanent faith is 94 if the player wishes to keep them in the party. If a character's faith score is between 85 and 94, the player will receive a warning after battles that their faith is growing too high.
There are a few ways to increase and decrease a character's faith score. To raise faith, a player can use the Preach ability, which increases faith by four points for the battle and by one point permanently. Another way to raise faith is by triggering the Bard's Faith Boost reaction ability, which raises faith by three points when the character is affected by any magic. To lower faith, a player can use the Enlighten ability, which reduces faith by 20 points for the battle and by five points permanently. It is important to note that the effects of faith on magic attacks and evasion are separate from the temporary Faith and Atheist status effects.
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Frequently asked questions
Bravery is a stat that influences a character's physical attack power and probability of using most reaction abilities. The higher the bravery, the more damage a character will do and the more likely they are to use their reaction abilities.
Bravery affects the Chemist's Treasure Hunter ability. The higher the bravery, the more likely the character is to find common items. A character with low bravery will have a higher chance of finding rare items.
Faith is a stat that represents a unit's belief in magick and spiritual phenomena. A higher faith score will make a unit's spells more effective but will also make them more susceptible to magic.
If a character's faith score is too high (95 or more), they will leave the party to seek God on their own. If a character's faith score is too low, they will abandon the quest and leave the party.