
Whether roleplay is a sin or not is a highly debated topic among Christians. Some Christians believe that roleplay is a sin because it involves fantasies that can be considered evil thoughts, such as lust or sorcery, which are condemned in the Bible. They argue that the purpose of role-playing games is to escape into a world of fantasy, which can lead to sinful actions and thoughts. Additionally, they believe that the Dungeon Master in a Bible-based role-playing game would be acting as God, which is inappropriate. However, others argue that roleplay is not inherently sinful as long as it is make-believe and not taken seriously. They compare it to acting, writing fiction, or playing a video game with a fantasy setting. Ultimately, the decision to engage in roleplay depends on the individual's comfort level and intention. Some Christians choose to avoid role-playing games that involve anti-Christian rhetoric or excessive violence and sorcery.
Characteristics | Values |
---|---|
Roleplay can be sinful if it involves lustful or evil thoughts | "The fantasy of committing adultery with a woman is considered as the very act of adultery according to Jesus." (Matthew 5:28) |
Roleplay can be sinful if it involves sorcery | "The Bible condemns sorcery." |
Roleplay can be a form of escape from reality that can lead to sin | "Our escape should be in the Bible and in following Jesus and not in a role-playing game that satisfies the lusts of the flesh with vain and sinful imaginations." |
Roleplay can be harmful if it involves anti-Christian rhetoric | "If the make-belief becomes a pretext for anti-Christian rhetoric then it's definitively NOT OK." |
Roleplay can be acceptable if it is just for entertainment | "If the make-belief is just a "flavour" of the fantasy world but no one takes it as anything more than that, then it's ok." |
What You'll Learn
Roleplaying games can lead to sinful thoughts and actions
Roleplaying games can lead players to sinful thoughts and actions, and Christians should be cautious about participating in them. Sin can occur in the mind and be considered as harmful as a physical sin. Jesus said, "whosoever looketh on a woman to lust after her hath committed adultery with her already in his heart" (Matthew 5:28). Therefore, even fantasising about committing adultery is considered a sin.
Roleplaying games often involve elements of sorcery and magic, which are condemned in the Bible. Even if a player thinks real sorcery is wrong, entertaining the idea of sorcery in a fantasy world is still considered sinful. The Bible says, "Casting down imaginations, and every high thing that exalteth itself against the knowledge of God, and bringing into captivity every thought to the obedience of Christ" (2 Corinthians 10:5). This suggests that Christians should not indulge in fantasies but instead focus on following Jesus.
Additionally, roleplaying games can lead to sinful actions. For example, a player may be required to join a made-up religion as part of the game. If this fictional religion contains elements that go against Christian teachings, participating in it could be considered sinful. While it may be argued that it is just pretend, the context is important. If the made-up religion becomes a vehicle for anti-Christian rhetoric, it would be inappropriate for a Christian to engage with it.
Furthermore, roleplaying games can be a distraction from a person's spiritual duties. Instead of spending time reaching out to lost souls and helping the poor, players may become engrossed in a fantasy world, neglecting their responsibilities as followers of Jesus Christ.
Therefore, while roleplaying games may seem harmless, they can lead to sinful thoughts and actions. Christians should be cautious and discerning when participating in such activities, ensuring that they do not compromise their faith or engage in anything that goes against their beliefs.
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The Bible condemns sorcery and magic
The Bible is clear in its condemnation of sorcery and magic. In Deuteronomy 18:10-14, it is written:
> "There shall not be found among you...any one who practices divination, a soothsayer, or an augur, or a sorcerer, or a charmer, or a medium, or a wizard, or a necromancer. For whoever does these things is an abomination to the Lord:...these nations, which you are about to dispossess, give heed to soothsayers and to diviners: but as for you, the Lord your God has not allowed you so to do."
The Bible differentiates between "black" and "white" magic. Black magic is a means of invoking evil upon one's enemies, with the aid of evil spirits, curses, and spells, while white magic postulates benevolent powers through which good ends can be achieved and evil spells undone. However, the Bible makes no such distinction when it comes to its prohibition of magic and sorcery.
In the Old Testament, the faithful Jew was trained from childhood to regard magical practices as dangerous superstition. Those who became mediums or wizards were to be put to death, as seen in Leviticus 20:27. The prophets also took a strong stance against magic, with Isaiah 8:19 stating:
> "And when they say to you, 'Consult the mediums and the wizards who chirp and mutter,' should not a people consult their God? Should they consult the dead on behalf of the living?"
The New Testament continues this condemnation of sorcery and magic, with Paul listing sorcery among the "works of the flesh" that bar men from God's kingdom in Galatians 5:19. In Acts, Simon Magus, Elymas Bar-Jesus, and the sons of Sceva are all sorcerers who oppose the word of God.
The Bible is clear that sorcery and magic are sinful practices that are abhorrent to God.
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Roleplaying games are an escape from reality
While some Christians believe that role-playing games are sinful, others disagree. One argument against role-playing games is that they are a means of escape from reality, and that this escape should be found in the Bible and in following Jesus. However, role-playing games can also be seen as a form of fiction or make-believe, which can be enjoyed without conflict with Christian beliefs, as long as they are not used as a pretext for anti-Christian rhetoric.
Role-playing games can provide an opportunity to explore one's imagination and creativity, and to collaborate with others in a shared fantasy world. For some, this can be a fun and harmless hobby, while for others it can be a way to relax and take a break from the stresses of everyday life. It can be argued that role-playing games, like other forms of entertainment such as movies, TV, and sports, can become negative if they are used to avoid facing reality or if they involve sinful or harmful content.
Some Christians may be uncomfortable with certain elements commonly found in role-playing games, such as magic, sorcery, or multiple deities. In these cases, it may be advisable to avoid such content or to find alternative games that align better with one's personal beliefs. Additionally, it is important to be mindful of how one's character is portrayed and how one interacts with other players or non-player characters.
Ultimately, the decision to participate in role-playing games as a Catholic or Christian may depend on one's personal interpretation of their faith and how they choose to apply its teachings to their life.
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Roleplaying games can be harmful to one's soul
The Mind and Sin
Sin can occur in the mind and be considered as harmful as a physical sin. Jesus says in Matthew 5:28, "whosoever looketh on a woman to lust after her hath committed adultery with her already in his heart." So, even imagining committing adultery is considered a sin. Similarly, the Bible condemns sorcery, so fantasising about being a sorcerer is also a sin.
Escapism
Roleplaying games are a form of escapism, a way to enter a fantasy world. However, the Bible says that our escape should be in following Jesus, not in a game that satisfies the lusts of the flesh with sinful imaginations.
Playing God
In a Bible-based roleplaying game, the Dungeon Master acts as God in the story, creating openings and obstacles for the players. This could be considered taking the position of God and may be seen as disrespectful.
Leading to Sinful Thoughts and Actions
Roleplaying games can lead players to sinful thoughts and actions in the real world. They are associated with sorcery and magic, which are condemned in the Bible.
Time-Wasting
Time spent playing roleplaying games is time that could be spent serving God and helping others. Christians are called to reach lost souls and help the poor, not escape into a fantasy world.
In conclusion, while roleplaying games can be entertaining, they can also lead to harmful thoughts and actions and take time away from serving God and others. As such, they can be considered harmful to one's soul.
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Roleplaying games can be used to spread anti-Christian rhetoric
Role-playing games can be used to spread anti-Christian rhetoric and ideas. The very nature of role-playing games is that they are steeped in fantasy, myth, mysticism, and the occult. While this may be harmless fun for some, it can be argued that these games normalise and even glorify sinful behaviours.
For example, in role-playing games, players often take on the role of sorcerers or magic-users, which directly contradicts the Bible's condemnation of sorcery. Additionally, these games often involve players interacting with and fighting against demons, dragons, and monsters, which can be seen as a form of demon worship. The games may also include spells and occult rituals, which can be seen as a gateway to real-world occult practices.
Furthermore, role-playing games can encourage players to act out violent and immoral behaviours, such as torture, rape, and murder, which are clearly condemned by Christian teachings. Some games may even reward players for engaging in such behaviours, reinforcing the idea that these actions are acceptable or even admirable.
Another concern is that role-playing games can become a form of idolatry, where players spend excessive time and energy on the game, potentially neglecting their relationship with God and their real-world responsibilities. This can be seen as a form of spiritual adultery, where the game takes precedence over one's faith.
Additionally, the social aspect of role-playing games can be problematic. Christian gamers may find themselves in gaming groups with hostile non-believers who mock their faith or try to lead them astray. The competitive nature of some games can also bring out negative behaviours, such as bullying or insulting other players, which directly contradicts Christian values of love and compassion.
While not all role-playing games are inherently anti-Christian, it is important for Christian players to be mindful of the potential pitfalls and to ensure that their participation in these games does not lead them away from their faith.
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Frequently asked questions
Roleplay is not considered a sin for Catholics as long as it is make-believe and does not become a pretext for anti-Christian rhetoric.
It is okay to play a character with a different religion as long as it is clear that you are not adopting those religious beliefs in real life.
It is okay to roleplay a Catholic priest as long as you are aware of the specific details that are involved in that role.
Some people believe that roleplay involving sorcery and wizardry is a sin because the Bible condemns sorcery. However, others believe that it is not a sin as long as you are clear that you do not actually believe in or support sorcery and wizardry in real life.