Unlocking Faith's Gate: A Spiritual Journey And Guide

how do I enter faith gate

Faith's Gate is a location in the Henbane River in Hope County, Montana, USA. It is a decommissioned nuclear missile silo that serves as a fallout shelter for the Herald and her chosen followers. In the video game Far Cry 5, the player explores Faith's Gate during the mission Walk the Path, after defeating Faith. The player must stop the production of the drug bliss, which is being manufactured in the bunker. The player must then destroy the central pumps, which are located in a room full of enemies and explosive gas.

Characteristics Values
Location Faith's Gate, Henbane River, Hope County, Montana, United States
Type of Structure Decommissioned nuclear missile silo
Purpose Blast/fallout shelter
Alarm Voice Male
Game Far Cry 5
Game Baldur's Gate 3

shunspirit

Defeat Faith

Defeating Faith in the video game Far Cry 5 will allow you to continue through her dreamscape until you find the Sheriff in a cage, who appears to be hanging himself.

To defeat Faith, you must:

Stop the Bliss Production

  • Take out the enemy with his back turned to you, standing by a ladder.
  • Take out the cultist looking at a table, but be careful not to be seen by the enemy further across.
  • Wait for the enemy to turn around and walk back to the other end, then take him out quietly.
  • Head back down and take out the rest of the enemies on the ground floor.
  • Turn the valves – be aware that this will set off alarms and alert cultists.
  • Head to the door on the opposite corner of where you entered and wait for the Sheriff to contact you.

Destroy the Central Pumps

  • Head through the next door to a room full of enemies and some pumps.
  • Take out the cultists and destroy the pumps with an explosive.
  • Go straight and then turn left twice to exit this area, taking out enemies as you go.
  • Keep going through the next area and turn left into a room with light filtering in.
  • Take out the two cultists in this room, make a left, and climb up the ladder.
  • Take out the two enemies that appear before you.
  • Continue through the next area – things will start to explode around you, but keep running for the exit.

Once you're out, a cutscene will play, celebrating the liberation of the bunker.

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Stop the bliss production

To stop the Bliss production, you must:

Take out the enemy with his back to you by a ladder.

This enemy is a freebie, so take him out first and head up.

Take out the cultist looking at a table

Take him out before he turns around. Be careful not to be spotted by the enemy further across.

Wait for the enemy to turn around

Wait for him to walk back to the other end and take him out quietly. Use this time to get a look at the other enemy positions from this vantage point.

Take out the rest of the enemies on the ground floor

Head back down and take out the rest of the enemies on the ground floor before turning your attention to the valves.

Turn the valves and take out the enemies as they appear

Once you turn a valve, more enemies will appear. Take them out as you work your way around, turning the valves.

Head to the door on the opposite corner of the room and wait for the Sheriff to contact you

Once the Sheriff is done talking, you'll be able to head out through this door.

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Destroy the central pumps

To destroy the central pumps, head to the south and go up the stairs to reach the heavy door to the next chamber. Rush through the corridor and through the next door at the far end. Approach the door in a crouch to avoid being seen. There is a cultist on the other side of the door, with a couple more along the walkway. Head south and keep low to the ground. There is a periodic jet of flames, so be careful. Watch out for other cultists charging at you and taking cover behind crates. Defeat them, then take cover behind the crates and turn west. You will see the three central pumps in front of you. Kill the cultists that come after you, fighting your way up to the raised walkway. With those dead, turn east, looking down toward the pumps. Throw an explosive at the central pump to destroy it, then continue to throw explosives as needed to destroy the other two pumps.

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Find the five waypoints

To find the five waypoints, you must first defeat Faith. Once you have defeated her, you will continue through her dreamscape until you find the Sheriff in a cage, who appears to be hanging himself. He will instruct you to stop the production of bliss.

Head up the stairs and through the bunker doors. This room contains the five waypoints you need to turn off, but also many enemies that you must defeat. When you enter, there is an enemy with his back to you by a ladder. Take him out first and head up. Another cultist will be looking at a table so take him out too. Be careful not to be spotted by the enemy further across.

Wait for this enemy to turn around and walk back to the other end of the room, then take him out quietly. From this vantage point, you can get a look at the other enemy positions. Head back down to take out the rest of the enemies on the ground floor before turning your attention to the valves.

Once you turn a valve, more enemies will appear, but it is more manageable than facing everyone at once. Take them out as you work your way around, turning the valves. Once you have turned all the valves, head to the door on the opposite corner of where you entered and wait for the Sheriff to contact you again. Once he has finished talking, you will be able to head out through this door.

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Defeat the demon

Defeating the demon in FAITH requires a strategic approach and a good understanding of the game mechanics. Here are some detailed instructions to help you defeat the demon:

Understanding the Demon

In FAITH, you play as a young priest, John Ward, armed with a holy crucifix to perform exorcisms and battle possessed cultists and haunted objects. The game is divided into chapters, each presenting a unique nightmare. In Chapter 2, you confront unspeakable paranormal entities and barely escape, only to find yourself in a cemetery facing three different demons. These demons must be defeated in a specific order while navigating through a challenging environment.

The Three Demons

  • The Fog Maze Demon: This demon is encountered in a foggy maze with statues. Take note of the direction the statues are pointing: right, up, left, and up again. Navigate through the maze following this sequence, and you will eventually encounter the demon on a pedestal. It will move towards you, and if it touches you, you will die. Use your crucifix to damage it and stay on your toes as it teleports randomly.
  • The Mist Demon: Found in a room with mist clouds, this demon is small but deadly. It prefers to stay in the mist and will only leave it when it takes enough damage or the cloud reaches the edge of the room. Its screech indicates its movement. Keep a safe distance, and be aware that it may change direction suddenly.
  • The Cord Demon: In a cramped arena, this demon enters from the right and charges at you in a wave pattern. Maintain your distance and use your crucifix to damage it. It will alternate between charging directly and moving in a wave pattern. Stay vigilant and take advantage of its predictable movements.

Strategies for Victory

  • Save often: The game has checkpoints, but it's crucial to save your progress frequently, especially before boss fights.
  • Use your crucifix effectively: The crucifix is your primary weapon. Hold it up towards the demons to damage them and banish them. It can also be used to ward off attacks and protect yourself.
  • Pay attention to cues: The demons give visual and audio cues before attacking. For example, the Mist Demon screeches before moving, and the Cord Demon charges in a distinct wave pattern. Learn these cues to anticipate their moves.
  • Navigate carefully: Some areas, like the Fog Maze, require you to follow a specific path to avoid getting lost or trapped. Pay attention to your surroundings and any clues that may guide your way.
  • Manage your health: Ensure your health bar is full before entering boss fights. Use healing spells and potions wisely, as they may be limited.

Frequently asked questions

Faith's Gate is a location in the Henbane River and is the location of Faith's bunker in Hope County in Far Cry 5. It is a decommissioned nuclear missile silo that serves as a blast/fallout shelter for the Herald and her chosen followers. You will explore Faith's Gate during the "Walk the Path" mission, when the Deputy enters the bunker.

To enter Faith's Gate, you must first complete the Faith-Leap Trial. This involves travelling along an invisible pathway to retrieve the Umbral Gem. You can use spells such as Fly, Misty Step, Dimension Door, or a Teleportation Arrow to make this easier.

Faith Gate is the name of the second chapter of FAITH, a scary pixelated game. To enter Faith Gate, you must first complete the first chapter.

The Crucible is the name of the third chapter of FAITH. To enter Faith Gate, you must first complete the second chapter.

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