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Faith Seed's cutscenes in the Far Cry video game series are known to be quite annoying to players. To trigger her cutscenes, players must interact with Faith after being blessed. This is in contrast to John's region, where players will be caught no matter what. Faith's cutscenes are also known for their hallucinations, which break immersion for some players. One of her cutscenes starts with a hallucination of Faith and Sheriff Whitehorse singing Amazing Grace and walking through a field of Bliss flowers. Another starts with Faith appearing on top of Raptor Peak with a story mission over her head.
Characteristics | Values |
---|---|
Faith's cutscenes in Far Cry 5 | Hallucinations |
Faith's region requires | Interaction with her after being "blessed" |
Faith's cutscenes are | Long-winded, pretentious, and feature a mute protagonist |
What You'll Learn
Faith's cutscenes are triggered by interacting with her after being blessed
Faith Seed's cutscenes in the video game Far Cry 5 are triggered by interacting with her character after the player has been "blessed". This is distinct from other characters in the game, such as John, where the player has no choice but to trigger the cutscene.
In Faith's region, the player must choose to interact with her to trigger the cutscenes. If the player does not do this, Faith will eventually come to get them. This mechanic gives the player more agency than in other regions, where the player is forced into cutscenes and captured multiple times. However, if the player does not trip any of the traps laid by Faith, she will eventually appear as usual with a mission icon over her head. If the player continues to avoid her, the cutscene will be activated based on their resistance meter level.
In one of Faith's cutscenes, the player witnesses a hallucination of Faith and Sheriff Whitehorse walking and singing "Amazing Grace". Faith guides the Sheriff to pick a Bliss flower, and as the player's character, the Deputy, tries to reach out to the Sheriff, Faith swats their hand away. The player then gains control and can start shooting at Faith. She spawns Angels to attack the Deputy and creates duplicates of herself to confuse the player. The real Faith is surrounded by swirling red leaves, while the duplicates have white leaves. After the player defeats Faith, a final cutscene with her plays before the next mission starts automatically.
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The player must walk during the cutscenes, which some players find annoying
In the Far Cry 5 video game, players have expressed annoyance at the walking restriction during Faith Seed's cutscenes. In the first Faith cutscene, players are restricted to walking on a stone book and are unable to jump until their character is prompted to do so. This restriction on player movement during cutscenes is a common feature of the game and can be frustrating for those who wish to complete them faster.
In another cutscene, the player must walk alongside Faith and Sheriff Whitehorse as they sing "Amazing Grace". This cutscene is also a hallucination caused by Faith's Bliss control, and players are unable to interact with the scene until Faith finishes guiding the Sheriff in picking a Bliss flower. Only then will players have control again and can start shooting at Faith.
Faith's cutscenes are not the only ones that have been criticised by players. Some players have expressed their dislike for all Far Cry 5 cutscenes, citing their abrupt shifts in direction after Faith spouts a few relatable words. The mute protagonist, Rook, further adds to the frustration as players are unable to respond or interact with Faith during these hallucinations.
While some players find the walking restriction during cutscenes annoying, others argue that it is necessary for character development and storytelling. These cutscenes and scripted events provide exposure and development to the antagonists, making the story more engaging and immersive.
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Faith's cutscenes are hallucinations
Faith's cutscenes are indeed hallucinations, triggered by the player character's interaction with the drug Bliss. In the game, the player character is captured by Faith, who then exposes them to the drug, leading to a series of hallucinations. These hallucinations are not optional and serve to progress the story. In one such cutscene, the player character hallucinates Faith and Sheriff Whitehorse walking and singing "Amazing Grace". Faith then guides the sheriff to pick a Bliss flower, and as the player character tries to intervene, Faith swats their hand away. This cutscene is followed by a boss fight, where the player must shoot at Faith and the Angels she spawns to attack the player character.
The player character can also encounter Faith outside of these forced captures and hallucinations. In one instance, the player character can walk up to Raptor Peak, where Faith appears with a story mission. However, she may disappear before the player can initiate interaction, which seems to be a glitch. Another way to encounter Faith is to interact with her after being "blessed" in her region, which will trigger a cutscene. If the player avoids this interaction, Faith will eventually come to them if they get too close to a Bliss field or go into the water.
These hallucinations and forced captures have been criticised by some players for breaking immersion and being overly restrictive. However, others argue that they serve an important narrative function, providing character development and storytelling.
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Faith's cutscenes are inescapable
Faith's cutscenes in the Far Cry video game series are inescapable. They are triggered by interacting with Faith after being "blessed". If you don't do this, she will come and get you. This is the only way to progress the plot.
Faith's cutscenes are a source of frustration for some players, who feel that they break immersion and are too long and pretentious. The player's character is mute during these scenes, which is a source of further annoyance for some. However, others feel that the cutscenes are intriguing and provide interesting character development and storytelling.
Faith's cutscenes typically involve the player's character experiencing hallucinations due to the effects of "bliss". In one such cutscene, the player's character witnesses Faith and Sheriff Whitehorse walking and singing Amazing Grace. Faith then guides the sheriff to pick a bliss flower, and as the player's character tries to intervene, Faith swats their hand away. The player then gains control and can start shooting at Faith, who spawns angels to attack and creates duplicates of herself to confuse the player.
Overall, while Faith's cutscenes may be frustrating for some players who feel they disrupt the gameplay, they are an integral part of the Far Cry narrative and provide insight into the characters and their motivations.
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Faith's cutscenes are triggered by reaching a certain Resistance Point level
Faith Seed's cutscenes in the Far Cry game series are triggered by reaching a certain Resistance Point (RP) level. Players must interact with Faith after being "blessed" to trigger the cutscenes. This can be done by tripping traps set by Faith, such as hostages surrounded by bliss clouds, or by getting too close to a bliss field or water. If players avoid these triggers, the cutscenes will eventually activate based on their RP level.
During the cutscenes, players experience Faith's Bliss hallucinations, which can restrict players to walking only. In one cutscene, players find themselves in a hallucination with Sheriff Whitehorse, where they sing Amazing Grace and pick bliss flowers. Another cutscene involves a stone book, where players must wait and then jump to continue.
Faith's cutscenes can be disruptive to players who prefer to free roam and complete side quests first. The captures and hallucinations can break immersion and feel forced or rushed. However, some players understand that this is the game's way of progressing the story and that it is necessary to trigger these events to move forward.
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Frequently asked questions
You need to interact with Faith after being "blessed" to trigger the cutscenes.
You won't miss the cutscenes entirely as she'll come to get you if you don't talk to her.
Faith will create duplicates of herself to confuse the player, but the real Faith will be surrounded by swirling red leaves while the duplicates will have white leaves.
No, the captures are inescapable and are used to progress the story.
No, you can't kill Faith as she will keep coming back.