
There are several ways to determine whether a package is for Sims 4. One way is to use Sims 4 Studio, which will show you what each item is. Another method is to use the Tray Importer: dress a family in the CC, save to the library, and then view them in the Tray Importer to identify the CC they are wearing. Alternatively, you could use s3pe and s4pe to try and open each file – s3pe will only open ts3 packages, and s4pe will only open ts4 packages.
What You'll Learn
Use Sims 4 Studio to identify items
If you want to identify items in a Sims 4 package, you can use Sims 4 Studio. This tool can be used to open .package files, and it is recommended that you associate it with .package files so that you can open them by double-clicking.
To do this, right-click on a .package file, choose 'Open With', and then find Sims 4 Studio. This will allow you to open .package files by double-clicking in the future. You can also open .package files by choosing 'My Projects' on the right side of the Sims 4 Studio main menu and opening the .package files from there.
Sims 4 Studio can also be used to extract tuning from a .package file. Additionally, it can import and export PNG files, and it works with blend files.
If you want to get items from Sims 4 Studio to appear in-game, you will need to put the finished package in your game mods folder. To do this, find the package file on your computer, copy it, and then paste it into your Mods folder. This can be found inside your The Sims 4 folder, which is inside the Electronic Arts folder in your Documents folder. You will also need to enable gameplay mods in the TS4 settings. To do this, go to Game Options in Sims 4, then to Other, and then check the 'Enable Custom Content' box.
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Use Tray Importer to see grouped items
The Tray Importer is a robust utility with several valuable features. Its main objective is to make it easier for many types of content to be imported and exported without any problems, most notably tray files and other things. It can also help you understand the custom content incorporated into your game.
- Start the Tray Importer program.
- A list of your creations will be on the interface's left side.
- Ensure that the 'Household', 'Lots', and 'Rooms' options are selected. These categories are appropriate for what you want to handle.
- You may use the search bar to quickly find a specific creation if you're looking for one.
- Select the creation you want to work with by clicking on it.
- There are three tabs at the top of the right side of the page: 'General', 'Files', and 'CC'.
- Click the 'CC' tab to manage the custom content linked to the creation.
The Tray Importer is compatible with Windows Vista, Windows 7, Windows 8, and Windows 10. It is also available in seven different languages: English, French, Spanish, Russian, Chinese, German, and Portuguese.
Additionally, the Tray Importer can be used to remove unwanted or broken custom content and change Gallery images. It is a valuable tool for managing and curating unique content for your Sims 4 game, resulting in a more enjoyable gameplay experience.
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Use Sims 4 Modmanager to view display photos
The Sims 4 Mod Manager is a great tool for players who want to organize, manage, and streamline the use of mods and custom content (CC) within the game. With the immense popularity of The Sims 4 modding community, players often find themselves downloading large amounts of custom content, and managing these mods manually can become overwhelming. This is where the Sims 4 Mod Manager steps in.
The Mod Manager allows you to view display photos for all your files and unload them easily. Once you unload them, you can see that they say "OFF" in your mods folder, and you can remove them easily.
To use the Sims 4 Mod Manager to view display photos and manage your mods, follow these steps:
- Download the Sims 4 Mod Manager from the official website or a trusted source.
- Extract the files from the compressed folder.
- Install the Mod Manager by running the installer or executable file.
- Set up the Mod Manager by pointing it to your Sims 4 folder. Typically, the game files are located in:
- Windows: C:\Users\[Your Username]\Documents\Electronic Arts\The Sims 4\Mods
- Mac: Documents > Electronic Arts > The Sims 4 > Mods
- Import your mods and CC by clicking on the "+" button in the bottom left corner of the "Manage Mods" page.
- Organize your mods and CC into categories or folders. For example, you can create categories like "Hair", "Clothes", "Accessories", "Traits", and "Build".
- Use the Mod Manager to turn on and off certain mods whenever you want.
- The Mod Manager will also help you find weird and duplicate files. Empty folders and small files are listed under "Weird Files", and duplicates are found under "Duplications". You can delete these files to free up space and keep your mods folder tidy.
By using the Sims 4 Mod Manager, you can easily view display photos for all your files, unload and remove mods, and keep your mods folder organized and manageable.
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Use s3pe and s4pe to open TS3 and TS4 packages
If you want to differentiate between TS3 and TS4 packages, you can use s3pe and s4pe to open each file. S3pe will only open TS3 packages, and s4pe will only open TS4 packages. This is the only way to tell the difference between the two, as Windows cannot distinguish between the two types of packages.
S3pe and s4pe are package editors, which are third-party programs used to access, view, and modify the package files used by The Sims 2, The Sims 3, and The Sims 4. They are not supported by Electronic Arts. While all three games use the same .package extension for files, the files are structured and formatted differently, and only a package editor for the correct game can view or modify the file.
SimPE is another package editor that is compatible with The Sims 2 and its expansion packs. However, it is not compatible with The Sims 3. As such, s3pe was developed to work with The Sims 3 package files. It is a lightweight program that allows users to import and export files within a package and modify the game's text using a built-in text string editor. S4pe, on the other hand, is based on s3pe but is compatible with The Sims 4 package files.
It is important to note that only one program can have access to a .package file at a time, including the Sims 3 game itself. Therefore, it is not recommended to have a .package file open in a package editor while also running the game, as it may cause issues such as missing objects or game crashes.
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Check Origin or the Main Menu of Sims 4 to view installed content
If you want to check which items are from which package file in Sims 4, there are a few methods you can use.
One way is to use Sims 4 Studio, which will show you what each item is. You can also use the Tray Importer to group items together and then view them to see which items they are. Another option is to use Sims 4 Modmanager, which shows the display photos for all files and allows you to unload them from there.
Additionally, you can check for content through the Origin client or within the Sims 4 game. In Origin, click on the Box Art in your Game Library, then click Extra Content. From there, you can scroll down to view both purchased and installed content. In the Sims 4 Main Menu, the left side of the screen will show information on content currently installed or available for purchase. Content that is not owned will have a faded icon.
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Frequently asked questions
You can use Sims 4 Studio to view the package file without opening it.
You can open a Sims 4 package file by first creating a project folder, then opening Sims 4 Studio and cloning the item you want to work with. When you get to the "Save As" popup box, you can navigate to your project folder and save the package there.
Yes, you can use s3pe and s4pe to try and open each file. S3pe will only open TS3 packages, and s4pe will only open TS4 packages.
When you save a Sims 4 package file, you choose where it is saved. You can then use the search function on your computer to locate the file by typing in the name of the package.