
The Steel Faith mod is a popular modification for the Total War strategy game series, which makes several changes to the gameplay. These include making elite units, monsters, and heroes more powerful and unique, increasing the power of direct damage magic, and slowing down combat. The mod also purportedly improves the AI's ability to recruit armies. The mod has received positive feedback from players, who report that it makes the game more balanced and enjoyable. However, some users have expressed a desire for a vanilla version of the mod that does not add new units.
Characteristics | Values |
---|---|
Game | Sid Meier's Civilization VI |
Problem | AI religion spam |
Solution | No More AI City Spam mod |
Solution | No Free Pottery for AI mod |
Solution | Increase the faith cost of the Missionary, Apostle and the Inquisitor |
Solution | Turn off religious victory |
Solution | Declare war |
Solution | Exceed their faith capacity |
Solution | Spawn an inquisitor |
Solution | Use faith to purchase Great People |
Game | Total War: Warhammer |
Problem | AI recruiting silly things |
Solution | Steel Faith Overhaul mod |
What You'll Learn
- The AI's religious unit spamming can be stopped by increasing the faith cost of missionaries, apostles and inquisitors
- The AI's religious unit spamming can be stopped by disabling religious victories
- The AI's religious unit spamming can be stopped by using a mod that removes free pottery for the AI
- The AI's religious unit spamming can be stopped by using a mod that increases settler costs
- The AI's religious unit spamming can be stopped by using a mod that changes how the AI chooses their religious perks
The AI's religious unit spamming can be stopped by increasing the faith cost of missionaries, apostles and inquisitors
The AI religious unit spamming can be stopped by increasing the faith cost of missionaries, apostles and inquisitors. This will make it more difficult for the AI to produce these units in large numbers, reducing the spamming problem. However, it is important to note that simply increasing the faith cost may not be enough to completely stop the spamming. The AI may still produce a significant number of religious units, especially on higher difficulty levels where they receive bonuses.
To effectively address the issue, a combination of strategies can be employed:
- Increasing the faith cost of religious units will make them more expensive for the AI to produce, reducing the overall number they can deploy.
- Players can also choose to disable religious victories, which will remove the incentive for the AI to spam religious units.
- Building temples and faith-buying apostles can help defend against incoming apostles and missionaries from the AI.
- Using military units to wipe out the AI's religious units is also an option, though it may come with negative consequences such as warmonger penalties.
- Players can also try to outpace the AI in faith production, producing their own apostles and missionaries to convert the AI's cities before they can convert yours.
By implementing these strategies, players can reduce the impact of AI religious unit spamming and improve their overall gameplay experience.
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The AI's religious unit spamming can be stopped by disabling religious victories
The AIs' religious unit spamming can be stopped by disabling religious victories. However, this is not a perfect solution as the AI will still spam religious units, and the player will still have a religion. The player will still need to declare war and kill the AI's religious units.
Another option is to exceed the AI's faith capacity and spam your own apostles and missionaries while also taking the policy that increases religious combat.
A third option is to build inquisitors. These are very effective at removing religious influence other than your own and are also great at killing missionaries and apostles with support from a few apostles.
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The AI's religious unit spamming can be stopped by using a mod that removes free pottery for the AI
The AI's religious unit spamming can be frustrating to deal with, especially when they gang up on the player and convert cities without consequence. A way to mitigate this is by using a mod that removes free Pottery for the AI, which is given to them on King difficulty and above. This tech gives them a head start in faith generation, allowing them to establish a religion and choose a pantheon before the player can.
By removing this advantage, the playing field is levelled, and the AI will no longer be able to rush religion in the early game. This should give the player more opportunities to establish their own religion and choose desired beliefs without the AI beating them to it. This mod is a simple fix that can greatly reduce the frustration caused by the AI's religious unit spamming, making the game more enjoyable and allowing players to focus on other aspects of their strategy.
It's worth noting that some players argue that the AI's religious unit spamming is not a significant issue. They claim that the AI often chooses suboptimal pantheons and that good pantheons depend on the specific area, not set standards. Additionally, players can counter the AI's religious units by creating their own religious units, declaring war, or using Inquisitors to defend their cities. However, these solutions may not always be feasible or desirable, especially if the player is not pursuing a religious victory.
In conclusion, the "No AI Free Pottery" mod can be an effective tool to curb the AI's religious unit spamming and create a more balanced and enjoyable gameplay experience, especially on higher difficulty levels.
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The AI's religious unit spamming can be stopped by using a mod that increases settler costs
The AI religious unit spamming can be stopped by using a mod that increases settler costs. This will make it more difficult for the AI to expand and establish new cities, reducing the number of religious units they can produce. By increasing the cost of settlers, the AI will have to invest more resources and time into building them, slowing down their expansion and giving players a chance to catch up.
The "No more AI city spam" mod is one example of a mod that increases settler costs. This mod makes it more expensive for the AI to build settlers, requiring more population and production. As a result, the AI will have fewer cities and a reduced capacity to produce religious units.
Another mod that can help reduce AI spam is the "No Free Pottery for AI" mod. By removing the free Pottery technology from the AI, players can have a head start in the game and have a better chance of competing with the AI for religious buildings and perks.
Additionally, there are mods that can change how the AI chooses their religious perks. For example, the mod mentioned in the CivFanatics forum adds more follower beliefs to the game and changes existing ones, giving players more options and potentially reducing the competition for specific beliefs.
It is important to note that some players may find these mods too extreme or unbalanced, as they can significantly impact the gameplay and make it more challenging for both the AI and human players. As such, it is recommended to test these mods and adjust their settings to find a balance that suits your preferences.
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The AI's religious unit spamming can be stopped by using a mod that changes how the AI chooses their religious perks
However, some players argue that the AI's religious unit spamming is not a bug but a deliberate feature. They argue that the AI is simply trying to win the game by converting cities, and it is not a bug that they break their promise not to convert your cities. To counter this, players can increase their faith capacity, spam their own religious units, and take policies that increase religious combat strength. Alternatively, players can declare war and eliminate the AI's religious units with their military troops.
In conclusion, while there are mods that can help reduce the AI's religious unit spamming, it is also important to adapt gameplay strategies and make use of other in-game mechanics to counter this behavior.
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Frequently asked questions
The Steel Faith mod does not cut down on AI spam. However, it does make significant changes to the game, including making combat moderately slower, and improving the AI's ability to recruit armies.
The Steel Faith mod makes several broad changes to the game, including:
- Tougher monsters, heroes and elite units
- Stronger direct damage magic
- An increased maximum power store of 50 instead of 30
- An improved AI that is better at recruiting armies
The Steel Faith mod makes units tougher and more powerful, especially elite units. It also adds new units, although some users have expressed a preference for a "vanilla" version of the mod without these.
Yes, the Steel Faith mod makes changes to the campaign side of the game, including improving the Chaos invasion and changing building bonuses, stances and tier 4 minor settlements.