
Faith's Reach is a path ability in the Pathfinder role-playing game. It is a power that can be used by a hierophant, a character who channels divine power directly or indirectly from a deity, the spirit of nature, or the power of life itself. The ability allows the hierophant to cast a divine spell with a range of touch at a range of 30 feet, and if the spell normally requires a melee touch attack, it instead requires a ranged touch attack. This extends the reach of the hierophant's healing powers and allows them to heal allies from a distance, although a successful touch attack at said distance is still required for the spell to take effect.
Characteristics | Values |
---|---|
Spell type | Divine |
Spell range | Touch |
New range | 30 feet |
Attack type | Ranged touch attack |
What You'll Learn
Faith's Reach extends the range of touch spells to 30 feet
Faith's Reach is a path ability in the Pathfinder role-playing game. Whenever a player casts a divine spell with a range of touch, Faith's Reach allows them to cast the spell with a range of 30 feet instead. If the spell normally requires a melee touch attack, it instead requires a ranged touch attack.
This ability is particularly useful for healing spells, such as Cure Light Wounds, which can be used on allies at a distance without the need for a touch attack. However, it's important to note that Cure Light Wounds does require a touch attack when used on an ally who is hostile towards the caster, such as under the effect of a spell.
Faith's Reach is a powerful tool for characters who want to support their allies from a distance, especially in dangerous situations where getting too close could be hazardous. By extending the range of touch spells, players can provide healing, buffs, or other beneficial effects without putting themselves at risk.
It's worth mentioning that Faith's Reach only affects divine spells, so it won't work with arcane touch spells. Additionally, this ability is not limited to healing spells and can be used with any touch spell that meets the requirements, including offensive options like Inflict Light Wounds.
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Clerics, druids, and oracles find the path of the hierophant useful
Faith's Reach is a path ability in the Pathfinder roleplaying game. Members of any class that draws upon divine magic will find the path of the hierophant useful, particularly clerics, druids, and oracles.
Clerics, druids, and oracles can benefit from the various abilities that come with the hierophant path, such as the ability to imbue their animal companion with mythic power, allowing them to move up to their speed and make an attack with one of their natural weapons. They can also benefit from abilities such as "Recalled Blessing", which allows them to cast any one divine spell without expending a prepared spell or spell slot, and "Divine Vessel", which grants them damage resistance and the ability to regain mythic power when they take damage.
In addition, clerics, druids, and oracles can make use of the bonus hit points gained with each hierophant tier, as well as the various path abilities that can be selected based on their specific needs and preferences.
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The Green Faith is a naturalistic philosophy
The Green Faith, also known as the Old Faith, the Great Eld, or the Wyrd, is a naturalistic philosophy based on the belief that natural forces are worthy of attention and respect. It is one of the oldest forms of worship in Golarion, with druidic symbols found in ancient cave drawings. Followers of the Green Faith meditate daily, commune with natural forms of power, and show respect to nature in all things. They often hang fresh herbs from doorways as a sign of respect for nature.
The Green Faith is a shared philosophy rather than a religion, and has no formal church. Followers form or belong to at least one order focused on a single aspect of nature, such as the Order of the Leaf or the Order of the Rift. The Green Faith has no single sacred text, and followers record knowledge as runes in stone, not on paper.
Followers of the Green Faith guide civilization to grow in harmony with nature, live sustainably, preserve natural wilderness, protect the balance of nature, and protect endangered species. They are generally on good terms with worshippers of Golarion's nature deities, but are hostile to religions that corrupt or shackle nature, such as cults of demon lords.
The Green Faith attracts druids and rangers for their close connections to nature, and champions of the Green Faith are devoted followers.
Faith's Reach
Faith's Reach is a path ability in the Pathfinder game. Whenever a player casts a divine spell with a range of touch, they can instead cast the spell with a range of 30 feet. If the spell normally requires a melee touch attack, it instead requires a ranged touch attack.
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Touch spells require a touch attack
You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll. Your opponent's AC against a touch attack does not include any armour bonus, shield bonus, or natural armour bonus. Their size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally.
In the same round that you cast a touch spell, you may also touch (or attempt to touch) as a free action. You can take your move before casting the spell, after touching the target, or between casting the spell and touching the target.
If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action.
Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.
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Faith's Reach changes a melee touch attack to a ranged touch attack
Faith's Reach is a path ability of the hierophant class in Pathfinder. Hierophants are characters that act as conduits to the divine, healing and helping their allies through miracles that they bestow.
The Faith's Reach ability allows the hierophant to cast a divine spell with a touch range at a range of 30 feet. If the spell normally requires a melee touch attack, it instead requires a ranged touch attack. This means that if a hierophant with the Faith's Reach ability casts a spell like Cure Light Wounds on an ally 30 feet away, they would need to make a ranged touch attack.
The ability to cast touch spells at a distance is balanced by the requirement to make a successful touch attack at that distance. However, there is some ambiguity in the rules regarding whether a touch attack is required to cast a touch spell on a willing ally at close range. Some players interpret the rules to mean that a touch attack is always required but automatically succeeds when casting a spell on a willing ally. Others interpret the rules to mean that no touch attack is required when casting a touch spell on a willing ally at close range, only when casting on an opponent or unwilling target.
The Faith's Reach ability clarifies that when casting a touch spell on an ally at a distance, a ranged touch attack is required. However, it is unclear whether the normal rule for automatically succeeding on touch attacks against willing allies at close range would still apply when using Faith's Reach. A reasonable interpretation is that it would not apply, as the ability specifies that a ranged touch attack is required and does not mention the auto-success rule.
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Frequently asked questions
Faith's Reach is a path ability in the Pathfinder role-playing game. It is a power that can be used by a hierophant, a character who channels divine power directly or indirectly from a deity, the spirit of nature, or the power of life itself. With Faith's Reach, a hierophant can cast a divine spell with a touch range at a range of 30 feet away and make a ranged touch attack even if the spell normally requires a melee touch attack.
Cure Light is a touch spell that can be used to heal an ally. Normally, casting it on an ally does not require a touch attack roll as they are willing, but if the ally is under a spell effect that makes them hostile, a concentration check and/or touch attack roll would be required for the spell to be successful. With Faith's Reach, Cure Light can be cast on an ally 30 feet away with a ranged touch attack roll.
Yes, Faith's Reach can be used on an unwilling target by making a ranged touch attack roll.