
Naryu Sanctum is a dungeon in the game Blade & Soul that consists of three bosses and has both a Normal and Hard mode. There is a mechanic in the game where players are marked and must stand in a certain area. One of the bosses, Xanos, has a complicated marking mechanic. At certain health thresholds, Xanos will teleport to the center of the room and create a circle of light around him. All characters that are not the tank or the far mark should distance themselves from the boss. The far mark should stand outside the circle of light and look around the room at the red lights, which will point to the player who has the mark. This mechanic is important, and if the marked player dies during this phase, Xanos enrages and wipes the party. There is some strategy involved in determining who the marker is, and it is possible for a sin to be marked.
Characteristics | Values |
---|---|
Number of Bosses | 3 |
Bosses | Granite Titan, Giant Naryu Augerite, Agoni, Xanos |
Game | Blade and Soul |
Modes | Normal, Hard |
HP Thresholds (Normal Mode) | 70%, 30% |
HP Thresholds (Hard Mode) | 76%, 51%, 26%, 15% (may be delayed to 9%) |
Marking Phases | 2nd, 3rd, 4th (final) |
What You'll Learn
- Sin can tank the boss and handle the add lineup in Naryu Sanctum Hard Mode
- Melee can mark in Naryu Sanctum, but ranged is preferred to make identification easier
- Marking mechanics in Naryu Sanctum can be determined by the buff inspection or pair method
- The marking phase in Naryu Sanctum involves specific positioning and identifying the marked player
- The marked player in Naryu Sanctum must enter the dark circle to prevent a party wipe
Sin can tank the boss and handle the add lineup in Naryu Sanctum Hard Mode
Naryu Sanctum is a dungeon in Blade and Soul that consists of three bosses and can be played in both Normal and Hard Mode. The final boss, Xanos, has the lowest HP of the three bosses but has no self-damaging mechanics and a complicated marking mechanic.
At certain HP thresholds, Xanos will teleport to the middle of the room and knock back anyone near him. The centre of the room will be illuminated, and the rest of the room will be in darkness. If a player stands in the dark area, they will be instantly immobilised. The previous marker from the normal phase is replaced by a new invisible marker, which is either the tank, the closest person, or the farthest person chosen at random. They will be briefly gazed upon by the four Eyes of Xanos, and everyone within 8 metres of them will constantly get stacks of the Darkness debuff. If the marker dies during this phase, Xanos enrages and wipes the party.
There are two methods for determining who the marker is. The first is the Buff Inspection Method, which is the most common method in Korea. Each person, other than the tank, is assigned a coloured pillar, and the tank stays in the centre. At the start of the special attack phase, everyone moves to their assigned pillar and watches their darkness debuff. If everyone is standing in the correct place, the only person who will be gaining darkness stacks is the marker. The second is the Pair Method, which is more common in China, Taiwan, North America, and Europe. At the start, one person is designated as the farthest person, and they move away when Xanos moves to the middle of the room. The marker is either the farthest person or the tank.
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Melee can mark in Naryu Sanctum, but ranged is preferred to make identification easier
Naryu Sanctum is a dungeon in the game Blade and Soul that consists of three bosses and has both a Normal and Hard mode. The final boss, Xanos, has a complicated marking mechanic.
During the marking phase, Xanos will teleport to the center of the room and create a circle of light around him. All characters that are not the tank or the far mark should distance themselves from the boss by about 5-7m. The far mark should stand outside the circle of light using a resist skill and look around the room at the red lights. The red light will point to the player who has the mark, and this information needs to be communicated to the tank. Once the mark has been identified, everyone who is not the mark should move to the golden circle. Once everybody is inside the golden circle, the mark can step into the black circle.
While it is possible for a melee player to be the far mark, it is generally easier to identify the mark if it is a ranged player as they can stand outside the circle of light. This makes it easier to determine who has the mark as the red light will be pointing away from the group. Additionally, ranged players can more easily stay outside the circle of light while still dealing damage to the boss.
However, it is important to note that melee players can still be marked and participate in the marking phase. They can stand at the edge of the light zone as a marker, and there is no disadvantage to having a melee player as the far mark. Ultimately, the most important factor is effective communication between the far mark and the tank to ensure that the correct person enters the black circle.
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Marking mechanics in Naryu Sanctum can be determined by the buff inspection or pair method
In Naryu Sanctum, the final boss Xanos has a complicated marking mechanic. At certain HP thresholds, Xanos will teleport to the centre of the room, knocking back anyone near him. The centre of the room will then be lit up, and the rest of the room will be in darkness. If a player stands in the dark area, they will instantly receive a Darkness Prison debuff. The previous marker is then replaced by a new invisible marker, chosen at random from the tank, the closest person, or the farthest person. This marker is important to the mechanics of the game; if they die during this phase, Xanos enrages and wipes the party.
There are two methods used for determining who the marker is: the buff inspection method and the pair method.
Buff Inspection Method
This is the most common method in Korea. Each person other than the tank is assigned a coloured pillar, and the tank stays right in the centre. At the start of the special attack phase, everyone moves to their assigned pillar and watches their darkness debuff. If everyone is standing in the correct place, the only person who will be gaining darkness stacks is the marker, and everyone else will not have their darkness stacks increase.
Pair Method
This is the most common method in China, Taiwan, North America, and Europe, as the markers are potentially two people. This method is more difficult for the person who is doing the far role, but is arguably easier for everyone else. At the start, one person is designated as the farthest person. When Xanos moves to the middle, the tank stays at melee distance, the designated farthest person moves away, and everyone else stands in between these two people. All this must be done before Xanos creates the light and dark zones. The markers quickly look at the eyes before they switch to determine whether the farthest person or the tank got marked.
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The marking phase in Naryu Sanctum involves specific positioning and identifying the marked player
Naryu Sanctum is a dungeon in the game Blade and Soul, which consists of three bosses and has both a Normal and Hard mode. The marking phase in Naryu Sanctum involves specific positioning and identifying the marked player.
The first boss, Granite Titan, has a special attack phase where he teleports to the middle of the room and creates a circle of light around him. All players who are not the tank or the "far mark" should move away from the boss and stand outside the circle of light. The far mark is the player who is furthest from the boss, and they need to use a resist skill and look around the room for red lights. These red lights will point to the player who has been marked. Once the marked player has been identified, the far mark communicates this to the rest of the team, and everyone who is not the mark should move into the golden circle. Once they are all inside, the marked player can step into the black circle.
The second boss, Agoni, also has a marking mechanic. He will jump to the center of the arena and create twelve lightning rods around the room. One person should stand near one of these rods, and Agoni will fire laser beams at the furthest player. He will then fire a lightning beam at the furthest player, which will bounce to the lightning rod and then to adjacent rods. After this, he will jump on top of the furthest player. This sequence is repeated three times, and on the third time, instead of jumping on the furthest player, he will charge at the aggro holder. The lightning rods can be picked up and thrown at Agoni to deal damage.
The final boss, Xanos, also has a complicated marking mechanic. After a certain number of HP thresholds are reached, he will teleport to the center of the room and create a circle of light around him, with the rest of the room in darkness. Players who stand in the dark area will be instantly affected with Darkness Prison. The previous marker is replaced by a new invisible marker, which is either the tank, the closest person, or the furthest person, chosen at random. This player will be briefly gazed upon by the four Eyes of Xanos, and anyone within 8 meters of them will constantly get stacks of the Darkness debuff. This marker is crucial to the mechanics of the fight; if they die, Xanos enrages and wipes the party.
There are two main methods used to determine who the marker is: the buff inspection method and the pair method. In the buff inspection method, each player is assigned a coloured pillar, and they watch their darkness debuff after Xanos moves to the center. If only one person is gaining darkness stacks, they are the marker. In the pair method, one person is designated as the furthest player before Xanos moves to the center. This person should have a long-duration personal iframe skill, such as Warlock's Bastion or Force Master's Frost Armor. Once Xanos moves, the tank stays at melee distance, the designated furthest player moves away, and everyone else stands in between these two. By looking at the Eyes of Xanos before they switch, the players can determine whether the furthest person or the tank has been marked.
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The marked player in Naryu Sanctum must enter the dark circle to prevent a party wipe
Naryu Sanctum is a dungeon in the game Blade and Soul that consists of three bosses and has both a Normal and Hard mode. The final boss, Xanos, has a unique marking mechanic. During the fight, Xanos will teleport to the center of the room and create a circle of light around him. The rest of the room will be plunged into darkness, and players who stand in the dark area will instantly be affected by Darkness Prison.
The marking mechanic randomly selects a new player, who will be briefly gazed upon by the four Eyes of Xanos. This player is the "marked player". The marked player must be identified by the party, as they are crucial to the boss fight mechanics. If the marked player dies during this phase, Xanos enrages and wipes the party.
To identify the marked player, there are two common methods used: the buff inspection method and the pair method. For the buff inspection method, each player other than the tank is assigned a coloured pillar. At the start of the special attack phase, everyone moves to their assigned pillar and watches their darkness debuff. The marked player will be the only one gaining darkness stacks.
For the pair method, one person is designated as the farthest player, and they move away from the tank at the start of the phase. Everyone else stands in between these two players. The marked player is then identified by observing which player the Eyes of Xanos are looking at.
Once the marked player has been identified, the rest of the party, except for the tank, moves into the golden circle of light. Once everyone is inside, the marked player can enter the black circle. If the wrong person enters the black circle, or the marked player does not enter it in time, the party will wipe.
Therefore, it is crucial for the marked player in Naryu Sanctum to enter the dark circle to prevent a party wipe. This mechanic must be completed correctly to successfully defeat the final boss, Xanos.
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Frequently asked questions
Yes, a SIN can mark in Naryu Sanctum. It is one of the hardest bosses in the dungeon, and the SIN will need to tank the boss and handle the add lineup.
The marking phase in Naryu Sanctum is when a random player is chosen to be the marker. This player will be briefly gazed upon by the four Eyes of Xanos, and everyone within 8 meters of them will constantly get stacks of the Darkness debuff.
There are a few methods to determine who the marker is. One common method is the buff inspection method, where each person is assigned a coloured pillar and watches their darkness debuff. If only one person is gaining darkness stacks, they are the marker.