The Dunmer: A Faithful Analysis

are dunmer faithful

The Dunmer, or Dark Elves, are a race present in most of the Elder Scrolls games. They are the focus of The Elder Scrolls III: Morrowind, but they also play a major role in Skyrim.

The Dunmer are one of the oldest and proudest races in Tamriel, with a long, twisted and fascinating backstory. They are native to the province of Morrowind, which is located in the northeastern corner of Tamriel. They are known to be strong, intelligent, quick, aloof, and reserved, but considered by some to be ill-fated. Dunmer tend to keep to themselves, as most Dunmer natives of Morrowind harbour a bitter distrust and disdain for other races, considering themselves superior.

The Dunmer were once known as the Chimer, a race of elves with pale gold skin who followed the prophet Veloth from Summerset Isle to Resdayn (present-day Morrowind) seeking religious freedom. The Chimer worshipped the Daedric Princes Boethiah, Mephala, and Azura, who were known as the Good Daedra. There were other Daedric Princes who were also worshipped, but they were known as the House of Troubles and had to be dealt with caution. These included Mehrunes Dagon, Sheogorath, Molag Bal, and Malacath.

The Chimer's religious beliefs ultimately led to their downfall. The Dwemer, a more technologically advanced elven race, mocked the Chimer for their faith, which led to a war that culminated in the Battle of Red Mountain. After the battle, the Tribunal (Vivec, Almalexia and Sotha Sil) along with Nerevar made their way into the Heart of Lorkhan deep within the Mountain and used Kagrenac's Tools on the Heart of Lorkhan, turning themselves into gods in the process. This infuriated Azura, the Daedric Prince of Dusk and Dawn, who cursed the Chimer race. From that point onwards, they would be born with grey, ash-like skin, and red eyes.

The Dunmer are divided into two completely different cultural groups: the Ashlanders and the Great Houses. While the Great Houses adopted a more Western way of life, settling into cities and establishing the Council of Morrowind, the Ashlanders roam the lands of Morrowind and congregate in clans, each one ruled by the Ashkan, or war chiefs. As opposed to the Great Houses, the Ashlanders don't worship the Tribunal. They deem the religious worship of living Chimer to be an abomination, and they've stuck by the ancient Dunmer beliefs and continued to worship the Daedra.

Characteristics Values
Skin colour Grey, occasionally light blue
Eye colour Red, glowing
Height Similar to most human races
Personality Strong, intelligent, quick, aloof, reserved, proud, clannish, ruthless, cruel, loyal, grim
Religion Worship of Daedric Princes, ancestor worship
Politics Ruled by Great Houses through the Council of Morrowind
Culture Divided into two subgroups: the Ashlanders and the Great Houses
History Once known as the Chimer, transformed by Azura's curse

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Dunmer are also known as Dark Elves, Ash-Elves, Pureblooded Folk, or the archaic Moriche

The Dunmer, or Dark Elves, are also known as Ash-Elves, Pureblooded Folk, or the archaic Moriche. They are the grey-skinned, typically red-eyed elven peoples of Morrowind.

In the Empire, "Dark Elf" is the common usage, but the Dunmer and their Aldmeri brethren prefer the term "Dunmer". "Dark" is variously interpreted as meaning "dark-skinned", "gloomy", and "ill-favoured by fate", with the Dunmer and their national identity embracing these various connotations with enthusiasm.

The Dunmer are known for their powerful intellects and strong, agile physiques, which produce superior warriors and sorcerers. On the battlefield, they are noted for their skill with a balanced integration of the sword, the bow, and destruction magic.

Dunmer live two to three times as long as humans; a 200-year-old Dunmer is considered old, and a 300-year-old Dunmer is very, very old. The oldest, wisest, most practiced and proficient Dunmer Mages can live for over five hundred years, and with rituals, thousands.

In character, the Dunmer are generally grim, aloof, and reserved. They are often called proud, clannish, ruthless, and cruel, but they greatly value loyalty and family. They also have a reputation for quick tempers.

The Dunmer are distrustful of other races, and the feeling is mutual. Despite their powerful skills and strengths, the Dunmer's vengeful nature, age-old conflicts, betrayals, and ill-reputation prevent them from gaining more influence. Those born in their homeland of Morrowind are reputed to be considerably less friendly than those who grew up in the Imperial tradition.

shunspirit

They are the grey-skinned, red-eyed elven peoples of Morrowind

The Dunmer, or Dark Elves, are the grey-skinned, red-eyed elven peoples of Morrowind. They are a race of superior warriors and sorcerers, with powerful intellects and strong, agile physiques. They are long-lived, with a 200-year-old Dunmer considered old, and a 300-year-old very, very old. The oldest Dunmer mages can live for over 500 years, and even longer with rituals.

The Dunmer are generally grim, aloof, and reserved, and are distrustful of other races, who treat them with similar suspicion. They are often described as proud, clannish, ruthless, and cruel, but they value loyalty and family. They are also known for their quick tempers.

The Dunmer originally had golden skin and deep black eyes, and were known as the Chimer, or Changed Folk. They followed the prophet Veloth from Summerset Isle to Resdayn (now Morrowind) in search of religious freedom. However, after the Battle of Red Mountain, the Tribunal (Vivec, Almalexia, and Sotha Sil) used the Heart of Lorkhan to turn themselves into gods, angering Azura, the Goddess of Dusk and Dawn. She cursed the Chimer, turning their skin to ash and their eyes red, and creating the Dunmer.

The Dunmer are divided into two cultural groups: the Great Houses and the Ashlanders. The Great Houses rule Morrowind through the Council of Morrowind, and control trade and local administration. The Ashlanders, on the other hand, are nomadic, living in clans led by war chiefs. They worship the Daedric Princes, considering the worship of living Dunmer an abomination.

The Dunmer are exceptionally well-rounded warriors, with skill in swordsmanship, archery, and magic. They are resilient survivors, having fled their homeland after its devastation by the Argonians.

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They are divided into two subgroups: the Ashlanders and the Great Houses

The Dunmer, or Dark Elves, are divided into two subgroups: the Ashlanders and the Great Houses. The Ashlanders are direct descendants of the Aldmeri peoples who followed the prophet Veloth into the lands now known as Morrowind. They live in camps of small, mobile huts, herding guar and hunting wildlife for meat and hides. They are ruled by Ashkhans, or war chiefs, and are guided by the arcane wisdom and prophecies of their wise women.

The Great Houses, on the other hand, have their origins in ancient Velothi tribes and function as political parties within the Morrowind polity. Representatives from each of the Great Houses form the Grand Council, which has ruled Morrowind since the late First Era. The Great Houses include House Dagoth, House Dres, House Hlaalu, House Indoril, House Redoran, House Sadras, and House Telvanni.

While the Great Houses adopted a more "Western" way of life, settling in cities and establishing the Council of Morrowind, the Ashlanders roam the lands of Morrowind and congregate in clans. As opposed to the Great Houses, the Ashlanders do not worship the Tribunal. They deem the religious worship of living Chimer to be an abomination and continue to worship the Daedra, much to the disdain of the Tribunal Temple.

The Dunmer's religious history is complex and has changed over time. The ancient Velothi acknowledged Boethiah, Mephala, and Azura as their primary figures of worship, with ancestor worship also a prominent feature. Sheogorath, Mehrunes Dagon, Malacath, and Molag Bal were acknowledged as the "House of Troubles," testing figures to be dealt with caution. Following the Tribunal's apotheosis, the Great House Dunmer began to worship the Tribunal, with only House Dres openly still worshipping the Daedra.

After the fall of the Tribunal and the establishment of the New Temple, Daedra worship was restored among the House Dunmer, and the Ashlanders were regarded as guardians of the "true way."

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They have a complicated religious history, worshipping the Daedra, the Tribunal, and the Nine Divines at different points

The Dunmer, or Dark Elves, have a complex and fascinating religious history. Their beliefs have changed over time, with different groups of Dunmer worshipping different gods.

The Dunmer were once the Chimer, a race of elves with pale gold skin who followed the prophet Veloth from Summerset Isle to Resdayn (now Morrowind) in search of religious freedom. The Chimer worshipped the Daedra—specifically, the 'Good Daedra': Boethiah, Mephala, and Azura. There were also the 'Bad Daedra' or 'House of Troubles': Mehrunes Dagon, Sheogorath, Molag Bal, and Malacath. These Daedra were acknowledged but not worshipped, as they were seen as testing figures who needed to be treated with caution.

After the Battle of Red Mountain, the Tribunal (Vivec, Almalexia, and Sotha Sil) and Nerevar entered the Heart of Lorkhan and used Kagrenac's Tools to turn themselves into gods. This angered Azura, who cursed the Chimer, turning their skin to ash and their eyes red, and creating the Dunmer.

The Dunmer then split into two groups: the Ashlanders and the Great Houses. The Great Houses formed the Grand Council and ruled Morrowind, adopting a more 'Western' way of life and settling in cities. The Ashlanders, on the other hand, continued to roam Morrowind, living in clans ruled by Ashkhans or war chiefs. They continued to worship the Daedra, deeming the worship of living Chimer an abomination.

The Tribunal Temple was established as the dominant religion in Morrowind, with the Tribunal themselves worshipped as gods. However, after the events of *The Elder Scrolls III: Morrowind*, the Tribunal was killed or disappeared, causing a crisis of faith. The Temple then reverted to worshipping the Daedra, now known as the Reclamations.

Despite these shifts in mainstream Dunmer religion, the Ashlanders continued to worship the Daedra throughout their history.

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They are considered racist, both by and towards other races

The Dunmer, or Dark Elves, are considered racist by other races, and are themselves racist towards others. This is due to a variety of factors, including their strict, extreme devotion to their gods, their belief in their own superiority, and their enslavement of other races.

The Dunmer's religious beliefs are a key factor in their racism. They originally worshipped the Daedric Princes, Boethiah, Mephala and Azura, who are known as the 'Good Daedra'. The Daedra taught the Dunmer that they could rise above their Aedric origins, and that the Aedra were weak and untrustworthy. The Dunmer view the Aedra as their ancestors, but see them as the reason for their suffering, and so seek to become stronger than their ancestors through their suffering.

The Dunmer's worship of the Daedra has also led to conflict with other races who worship the Aedra, or the 'Nine Divines'. The Dunmer consider the Aedra to be 'sleepy jerks' who are 'distant from the hopes and fears' of the Dunmer. This has resulted in 'consistent political and social misunderstanding' between the Dunmer and other cultures, such as the Heartlanders.

The Dunmer's religious beliefs are also a source of conflict between the two main Dunmer cultural groups: the Great Houses and the Ashlanders. While the Great Houses worship the Tribunal, the Ashlanders continue to worship the Daedra, deeming the worship of living Dunmer to be an abomination.

The Dunmer's belief in their own superiority is another reason they are considered racist by other races. They consider themselves to be 'superior to all other races' and continuously discriminate against them. This sense of superiority stems partly from their religious beliefs, and their belief that they have been chosen by the gods and are rising above their ancestors through their suffering.

The Dunmer's belief in their own superiority is also linked to their history. They are one of the oldest races in Tamriel and have had their say in many pivotal moments of the Elder Scrolls' lore. They also have a long history of conflict with other races, including the Nords, who ruled Morrowind for many years, and the Dwemer, who mocked the Dunmer for their faith.

Finally, the Dunmer's enslavement of other races has led to them being considered racist. They have enslaved members of pretty much every other race that doesn't have pointy ears, including Khajiit, Argonians, men and mer. While not all Dunmer support slavery, it is a significant part of their culture and tradition.

Despite their racism, the Dunmer are not entirely disliked by other races. Some players have created Dunmer characters who reject the traditional evils of their people, and there are also Dunmer who are willing to live in harmony with other races, such as those from House Hlaalu.

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Frequently asked questions

Yes, Dunmer are faithful to their gods. They have a complicated religious history, but they are known to worship the Daedra, the Tribunal, and their ancestors.

Yes, Dunmer are faithful to their homeland. They are known to be proud and often consider themselves superior to other races.

Yes, Dunmer are faithful to their beliefs. They have strong convictions about their superiority and their religious beliefs, and this sometimes leads to conflict with other races.

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